Fandom: Amnesia: The Dark Descent
Warnings: PWP, blatant shipping
Summary: Originally written for a prompt in the Amnesia kinkmeme. The elevator breaks down on the way to the prisons, trapping Daniel and Alexander inside in pitch darkness.
A/N: I’m tired of the general opinion that shippers are second-class fans who haven’t paid attention to the game’s storyline, so tired indeed that my response is *ding ding* you called it, more porn. And all over your precious tags, you’re welcome.
Frictional did put an easter egg into Amnesia: in the old Achieves if you stack enough boxes and climb them, you will see a board with word ‘Hallå!’ (Swedish for ‘Hello!’) written on it.
Oh my god, I have to try this today.
Study.
All I want in this world is to know if this room is available for rent, because I fucking want it, furniture and books and all. Brb moving to Brennenburg.
Lady Alexandra & miss Danielle
Detail shots + full picture for your viewing pleasure. There seems to be a genderbend trend going around in this fandom and I wanted to participate as I really love the idea (and still have an unfinished fic stashed somewhere on my harddrive oops). Alexandra was fun albeit challenging to draw. Special thanks to darling Sadyna for letting me drool all over your Tangled artbook in search for ideas for drawing elderly ladies. uvu Concepts of aged mother Gothel were helpful, wink wink.
“You have to be swift…”
It’s his castle, he can put in whatever mechanisms and secret doors he damn well pleases! Even if it might get a little exhausting for an old man.
Old joke from my old book, has probably been done before.

These games we play
Watercolours, gold pen, white paint, pastel pens and coloured pencils on The Langton Prestige HP watercolour paper, 30x22cm (12x9 in).
Alexander, you really should take better care of your pets than that. I mean he looks famished, the poor dear. He needs food after all that rough playing. :/
Here, kitty kitty~
After spending many eerily silent ages in the dark, Amnesia: A Machine For Pigs is finally just about ready to see the light of day. Games, however, don’t usually stew in the boiling juices of development because it feels nice. (That’s why I do it, but shush, don’t tell anyone.) Thechineseroom’s take on Frictional tour de force of terror, then, has fleshvomited all manner of new appendages, morphing itself into an entirely different beast than originally conceived. But what, exactly, does that entail? During a recent interview with RPS, thechineseroom creative director Dan Pinchbeck outlined what’s happened and explained why A Machine For Pigs ultimately ended up a far more natural successor to Amnesia: The Dark Descent than anyone – himself included – expected.
“It was last summer when we realized we could make it into something much [bigger]. Not just small-scale. Maybe 13 or 14 [comparison: TDD had 31 small levels] levels and a really strong story arc. If we had that extra time, we could invest even more into things like the art and music and really push the production values hard as well.”
…
Machine For Pigs certainly isn’t without its experimental moments, though, and it’s definitely not about impossibly large men in tights vanquishing beasties that go bump in the night. Make no mistake: this is psychological horror, and snaking ugly tendrils of fear and doubt under your skin has always been thechinesroom’s number one goal.
“What I think we have in common with Frictional is that kind of emotional, psychological element of, like, what’s real and madness, and what mind and personality are,” Pinchbeck explained. “What’s true. What’s not true. I think there’s an awful lot of that in Dark Descent. I think we didn’t want to move completely away from that, because we’re still really interested in that angle.”
…
“I think this has ended up more of a natural successor to Dark Descent than we ever thought it’d be. Originally, we thought it’d be this halfway point between Dark Descent and Esther, but in a lot of ways, it’s much more like Dark Descent.”
The twist? Apparently, we’ll actually care about the characters this time around. How exactly that’ll work, however, remains to be seen. But, if nothing else, there’ll be quite a lot of it – or so Pinchbeck claims.
“Once you’ve kind of seen where you can go, not going there is very hard. It just made sense to spend that extra time and reach for something a bit bigger.”
Dan also promises a great ending “one what will blow your socks off”, (he said it himself in the interview with Smokey) and care about the characters. This made me giggle, guys; as if we didn’t care for TDD’s characters… This means there will be even more tear-jerking moments, oh god.
Anyway, TCR deserves all the hype - thank you for expanding the game and its universe!
I only have this to ask: please give Daniel a cameo and keep the sanity meter, pleeeeeeease.
THIS IS GOOD THIS IS RIGHT AND YOPU’D BETTER KEEP THE SWANITY METER DEVS GOD BE MY HERALD
MY OWN SANITY IS OF NO IMPORTANCEÖÄÖÄ
‘Apparently, we’ll actually care about the characters this time around.’
Guys, I shusteesus???
Seriously, if what I feel for the characters of the Dark Descent doesn’t count as caring in comparison to what A Machine For Pigs has in store, it might be better to just call me an ambulance because my heart isn’t going to survive this game.
Fandom: Amnesia: The Dark Descent
Warnings: ritualistic torture, implied Alexander/Daniel
Summary: Daniel must undergo a ritual of submission and give in to his fears in order to ward off the Shadow permanently, but the strain may just be too much for his psyche…
A/N: For the horror writing challenge. What do you know, this might actually be the best thing I’ve ever written. I apparently do like playing around with the theme of trust a lot.*
The clanking of the chain seemed to grow louder still in Alexander’s ears as he turned the wheel slowly but with determination, the room so dark that he could barely see anything but the outline of his apprentice in the very middle of the chamber, his bare skin so ghostly white that he almost seemed emit light of his own.
Daniel was suspended in mid-air, trying to remain as relaxed as he could, the heavy manacles bound around his wrists slowly rising and pulling his body higher. No weight was attached to his ankles, but it was hardly necessary; he could not have felt more trapped and helpless than he already did. The strappado was as nasty a creation as any other found within the walls of that thrice cursed castle, and Daniel knew each of them in more detail than a man ever should. His were the hands that oft controlled the wheel; his were the hands that determined the fates of many. He knew with acute precision how the device was meant to be used, how it dislocated joints and shattered bones with such ease that should not be possible and prolonged agony beyond the limits of human understanding. He knew all too well, and the knowledge tightened sickeningly at the pit of his stomach as he rose higher.
Reblogging for the day crew~
Fandom: Amnesia: The Dark Descent
Warnings: ritualistic torture, implied Alexander/Daniel
Summary: Daniel must undergo a ritual of submission and give in to his fears in order to ward off the Shadow permanently, but the strain may just be too much for his psyche…
A/N: For the horror writing challenge. What do you know, this might actually be the best thing I’ve ever written. I apparently do like playing around with the theme of trust a lot.
*
The clanking of the chain seemed to grow louder still in Alexander’s ears as he turned the wheel slowly but with determination, the room so dark that he could barely see anything but the outline of his apprentice in the very middle of the chamber, his bare skin so ghostly white that he almost seemed emit light of his own.
Daniel was suspended in mid-air, trying to remain as relaxed as he could, the heavy manacles bound around his wrists slowly rising and pulling his body higher. No weight was attached to his ankles, but it was hardly necessary; he could not have felt more trapped and helpless than he already did. The strappado was as nasty a creation as any other found within the walls of that thrice cursed castle, and Daniel knew each of them in more detail than a man ever should. His were the hands that oft controlled the wheel; his were the hands that determined the fates of many. He knew with acute precision how the device was meant to be used, how it dislocated joints and shattered bones with such ease that should not be possible and prolonged agony beyond the limits of human understanding. He knew all too well, and the knowledge tightened sickeningly at the pit of his stomach as he rose higher.

Feriscimi.
18x25 cm, watercolours, gel pen and rubber stamps.
…devi dirmi ‘scusami’ e ‘feriscimi’ e implorarmi di non ucciderti!
In Aura’s Italian corner today we are going to learn the verb ‘ferire’; to hurt, to wound. All together now, it’s like a poem! Ferisco, ferisci, ferisce, feriamo, ferite, feriscono… /promptly shoots self
I’m far from okay, so I abused Daniel’s posterior because I’ve never been so much in need of a well-deserved flogging myself than I’ve been lately. Ah. ‘Meschina’ has never spoken to me like it does today, in the self-loathing sense that it. But hey, at least it gave me a reason to finish this picture.
Enjoy the stockings.

Dat idea…
I wish I could draw people properly. I just start to loose every track of anatomy each time I do it. I know I should practice, that’s exactly what I do. All the time. I just can’t find my style yet. I can’t understand it how to draw people.
Hahahaha this is now the best thing ever, officially. XD
(Source: jekjekyll)

Be not afraid
15x15 cm, watercolours and white gel pen.
Another AUish setting. What if Daniel was a child in Alexander’s care and woke up frightened in the middle of the night to the sounds of thunder? You know how difficult it is to soothe a fearful, crying child to go back to sleep, but I just feel like Alexander might actually be good at it.
I was mostly inspired by Vienna Teng’s song ‘Lullabye for a Stormy Night’ because it was adorable and very fitting and baww. I have an acute need of cuteness (and now I want to write a fluffy drabble to go with this whyy).